7/14/15

As the range continues to expand there will always be a need for new scale shots to give an idea of the real size of the miniatures. The scale, typically, is between 34-35 mm to the eyes in a straight, standing pose (the armature with legs, back, neck fully extended). As the armature then is re-positioned into the correct pose the height to the eyes will either be shorter (a crouching pose) or higher (standing on his toes). In addition to this, some characters may be natural larger or smaller (just as in real life where not every being is of the same height), or because of some other reason (a bulky, mutated outcast or someone wearing a full-suite of armour).

These pictures are not the best, as I am not a professional photographer (which will be quite obvious juding by the quality), but they will give you a good idea. Also, the miniatures are just the raw resin copies taken straight from the bag without being cleaned up. So please have that in mind as well.

There are three coloured lines. The two red, which are drawn at 0 mm and at 35 mm, and the blue which is drawn from the eyes.

I hope you enjoy these, and I hope it will also give you a better understanding of the scale.





7/9/15

Dullahan is the first character concept done for the Clansmen of Caer Loch.




Historically, the Caer Loch has been a faction that remained neutral in most conflicts and kept mostly to themselves. At the peak of their power they defended their borders fiercely and any invader quickly learnt that they were to expect heavy casulties if they were to attempt an invasion of the Caer Loch territory. But as the years past by and other warring factions drove their conflict closer to the Caer Loch it was inevitable that they were to be targeted more frequently.

The Outcasts, who were swelling with in numbers, expanded their borders very aggressively, and consumed Caer Loch towns and cities, usually razing or sacking them to the ground. In the same time, the Nomads raided their borders as well, putting even more distress on the defenders. Slowly, the clansmen were pushed back and were forced to witness how their land was destroyed.

The aggression aimed towards Caer Loch took such heavy toll on the clansmen that the decision was finally taken to abandon all settlements they had beyond the Bastion of Caer Loch and regroup in their old lands. The Bastion became their new frontier, and any attempts to reclaim their lost land is launched from here.